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Kai Pirinha
Imperial Academy Amarr Empire
30
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Posted - 2013.05.30 10:08:00 -
[1] - Quote
Sjugar wrote:All the willy nilly here.
AFK cloakers are not a problem because they're AFK.
The problem is that it's a schroedingers cloaker, the cloaky may or may not be AFK you never know, but if you don't act like he is behind his keyboard (even if het might well be AFK going to the pub, having a good time with his girlfriend or just sleeping) you ARE going to lose your ship sooner rather then later.
And there's the imbalance, when I play eve, I'm behind my keyboard. The cloaker might as well not be behind the keyboard 90% of the time, I still have to act as if he is active, because I never know when he IS going to be active.
So, even when not behind the keyboard the cloaker is effecting my gameplay directly. I don't mind cloakers effecting my gameplay but please let them be behind the keyboard when they effect my gameplay, just like me when I'm playing.
Then we have balance.
Well well, if cloaked up people in systems are affecting you're game play, then I have a solution for you! Go into Highsec. Then there can be hundreds or thousands of people cloaked up next to you and it won't affect you one bit.
There you have your balance. Congratulations. It didn't cost the devs one line of work. :)
If you cannot take the heat of nullsec - move out! It is called Nullsec for a reason, that means null security - there is no safety! Do you think the name is a coincidence? Or did the devs maybe assign this name for a reason? I wonder what it might be... |
Kai Pirinha
Imperial Academy Amarr Empire
33
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Posted - 2013.06.02 08:20:00 -
[2] - Quote
TheGunslinger42 wrote:Veshta Yoshida wrote:Do you girls honestly believe that removal of local is the end-all of solutions? I'm by no means asking for local in null to be changed/removed to match wormhole space, merely pointing out that the current mechanics are the root cause behind both "AFK Cloaking" and hot dropping. How about (read it to the end first) removing local and replacing it by constellation chat? You still have your intel and that somebody is in your constellation, but you won't see how many and who is in your current system. So your intel channel become more valuable too, because you can keep an eye at gates and report the guy/fleet.
TheGunslinger42 wrote:So let me get this straight, the "conditions are so different" because wormhole players...
- actively keep their eyes open (via probes and dscan), rather than being lazy and relying on a mechanic that can be devalued / spoofed via afking
- have fits that are more appropriate for the situations (i.e. not minmaxed PVE fits)
- are "sufficiently organized"
Sounds to me like wormhole players have the right idea then. They know they're not in a little happy safe farm zone. This! |
Kai Pirinha
Imperial Academy Amarr Empire
34
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Posted - 2013.06.02 10:43:00 -
[3] - Quote
Mag's wrote:Kai Pirinha wrote:How about (read it to the end first) removing local and replacing it by constellation chat? You still have your intel and that somebody is in your constellation, but you won't see how many and who is in your current system. So your intel channel become more valuable too, because you can keep an eye at gates and report the guy/fleet. I have seen this suggested many times. It is a somewhat elegant and easy solution to introduce. My only concerns are that I do feel we have a balance atm. Even if this balance is made through two imperfect mechanics off setting each other, but balanced it is. Would the change from local to constellation, tip the balance in favour of those cloaked? If this is so, then would we see an introduction of a cloak hunting system? Then placing the balance firmly in the other direction? I know I may be over analysing it, but I do see a snowball effect in the offing. Still, it is a nice simply change that could be made. Another aspect: BlackOps and Covert Cynos would become much more fun and become a lot more attractive. You wouldn't know in which system they jumped into (unless you tracked the covert ship through all gates and pinned it down to a specific system) and whom they will attack. |
Kai Pirinha
Imperial Academy Amarr Empire
36
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Posted - 2013.06.03 11:11:00 -
[4] - Quote
Gorvan wrote:Lets make Eve a bit more real. You could hide in my home. I may notice you broke in or hear you moving about.. Let's make the comparison a bit more real: Instead of somebody in your home, you just have surveillance equipment in your home, watching your every move. I sincerely doubt you will ever notice that it is there. And you won't find everything. In Nullsec at least you know somebody is there and watching you. ;) |
Kai Pirinha
Imperial Academy Amarr Empire
36
|
Posted - 2013.06.04 12:54:00 -
[5] - Quote
Gorvan wrote:I dunno, why is there any risk in 0.0? Nullsec is all about risk vs reward. Why should it be risky to mine there? Why should it be risky to gate camp there? Why should it be risky to rat there? Why own 0.0 space? Why doesn't everyone go there? Why make it so you can get huge rewards with no risk? Risk has a role in most parts of the game, which for many makes it exciting. But aren't the cloaky ships bringing (at least part of) the risk to nullsec too? If you make it smaller, that would make the risks smaller too. So by your logic, reducing the cloaky abilities/capabilities/possibilities should reduce (all!) the rewards in Nullsec too in order to keep the balance :) I like that! At least that would be the next logical step. |
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